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OOC Information:
Name: Gabe
Age: 18
AIM: Schlafsuchtig
MSN:
E-MAIL: vetinari.for.patrician@gmail.com
IC Information:
Name: Magda Halter, more commonly known as Tonker.
Fandom: Monstrous Regiment (Discworld).
Timeline: About three-quarters of the way through the book, the night before their infiltration of Kneck keep.
Age: Not actually revealed – probably about nineteen.
Appearance: Tonker’s tall and strong, with close-cropped red hair, and basically looks like a bloke. She passes easily for a teenage boy, though this may be more to do with the fact that in Nugganistic Borogravia, someone with a masculine haircut in men’s clothes is perceived as male without too much thought. She wears the bloody, muddy uniform of the Borogravian army (seen here, though Tonker’s not in the picture).
Abilities: None out of the ordinary, except perhaps that she’s a good fighter, both unarmed (she’s strong, and she’s got a lot of rage to channel into it) and armed (trained in sword fighting by her sergeant). She’s also a rather convincing liar and actress – she managed to convince the squad that she was male, until a vampire (who could tell the difference) gave her away, and then (perhaps more difficult, given her physical appearance and aggressive character) managed to convince a Zlobenian officer that she was a woman, complete with hysterical sobs and a full-on hissy fit.
Personality: Tonker’s not the traditional docile Borogravian woman, to say the least. She’s extremely aggressive, and describes herself as having ‘no middle gears’ – she goes from tough but calm and reasonable to explosively furious fairly easily and very abruptly. Her language isn’t filthy, as such, but it’s certainly not ladylike, and she has no moral problem with maiming and killing threats to either herself or to people she cares about. She's got a slightly odd sense of humour: sarcastic, sly, and quite often sexual, but more often that not, violent. She’s also extremely cynical, as a result of being rather jaded by her experience in the Girls’ Working School, which the protagonist remarks ‘boiled Tonker hard and gave her a shell’.
She’s disgusted by the idea of crying openly, and, as shown by her response to a folk song (though this may be affected by the fact that, well, it was just a song) she has little sympathy for people who get themselves into bad situations through being thoughtless. However, she does have sympathy for people who are taken advantage of and mistreated – she rarely mentions what she went through at the Working School, referring to it as ‘all that stuff’, but has a brief but very angry outraged rant about the way Lofty was treated, and another about what happened to Wazzer, whom she barely knew.
Her loyalty, once you've got it, can be pretty useful to have, as one can imagine: while she might not be your first pick for your side, she's definitely someone you'd rather have on your team than the enemy's. Not that she's loyal to 'teams' - she admits that if it weren't for her friendship with the rest of the squad, she'd be more than happy to sell Borogravia out. After all, Borogravians have hurt her and her friends a lot worse than the enemy ever have.
In short, she’s easily angered, rather violent and distrustful, but she can also be very caring (though this takes a while to build up), and doesn’t let her anger invade all aspects of her life – she’s perfectly capable of maintaining a normal (albeit sarcastic) conversation, and is fully functional despite the emotional damage she’s been dealt.
History: (Warning here for brief mentions of physical and sexual abuse)
Magda Halter spent much of her early life in the Nugganite-run The Grey House, also known as the Girls’ Working School, a place well-known as being ‘where the Bad Girls went’. It’s unknown why she was sent there – whether it was because of her violent temperament, her bad temper, the fact that she didn’t like boys quite as much as she ought to have, or just because she hadn’t been wanted. Whyever she was sent there, it forced her to be tough, to learn to be independent and fight for herself, and formed her into the woman she is today.
More importantly perhaps, while she was there she met Tilda Tewt, later known as ‘Lofty’. During their time in the School they grew close – very close – and Magda became the main confidante and friend, and eventually girlfriend (though they probably wouldn’t use that word), of the quiet pyromaniac. While the beatings they all routinely experienced clearly had an effect on Magda, it seems that one of the more important events in shaping her view of the world was Tilda’s experience – while out on ‘work service’ at a mill, she was not only beaten (which was common for the Working School girls) but also raped. After giving birth, the child was taken away and Tilda was beaten again for being an Abomination unto Nuggan by giving birth while unmarried. This had a profound effect on Magda, who became overprotective of Tilda and is still extremely resentful of the event – more so, apparently, than Tilda is.
Then, shortly before the novel began, they managed to escape through an unlocked window in the basement and, on the run from the School and its head, Father Jupe, left Munz and promptly enlisted in the army, disguised as two young men named Tonker and Lofty. While the army may not have seemed a safe place to which to escape, it was a place which didn’t require money or social skills, areas in which both of them were lacking, and which provided food, clothing and weapons without asking too many questions about young men getting as far from Munz as possible who were a little too keen on destruction.
During the course of the novel, Tonker also made friends – a new experience for her, undoubtedly – and began to care about people other than Lofty and herself. As the Ins-and-Outs made their way to the Front, they went through a lot together – their corporal turning out to be a political and abandoning them when they were sent to actually fight, the realisation that they were (mostly) women, their accidental capture of the Prince of Zlobenia (their enemy in the war), up to their attempted invasion of Kneck keep, which ended in them disguising themselves as washerwomen (unsuccessfully, until they proved that they were, in fact, female), breaking out their imprisoned allies, and then being imprisoned by them for being women in the army.
Tonker didn’t play a particularly large part in any of these events, although her aid was invaluable in relaying Lofty’s instructions on how to blow the door of their cell open during their escape from the Zlobenians using bags of flour, a match, and some water barrels. More important on her part through these events was not her participation but her development as a person – she changed, gradually, from a violent snarker who thought of no-one but Lofty and herself to … well, to a slightly less violent snarker who thought of Lofty and herself first, but the rest of the squad too, and to some extent, even people who haven’t proven they deserve it yet, such as the allies they rescue.
Roleplay Sample - Log: [Canon setting]
The basement window was open.
It took a few moments for what that meant to sink in, but when it did it took another few spent biting her lip to keep from giving it away. There was no-one else there to hear, of course, just her and Tilda, but the Sisters were always listening. Sure, they never intervened unless she didn’t want them to, but she figured this was definitely the sort of situation she wouldn’t want them getting involved in.*
Once she was sure she could keep her voice to a reasonable pitch, without any embarrassing squeaks or telltale shouts, she slipped across the room to the flickering light in the corner which currently held Tilda’s attention.
"Tilda. Tilda." It always took a few tries to get her attention when she was in the presence of a flame. "Tilda – the window’s open."
That got her attention. Tilda drew in a sharp breath and looked up, wide-eyed and, as usual, wordless. A glance at the window verified that it had indeed been left open.
"It’s big enough?" She questioned, barely audible.
"I think so." Magda stepped back over to the window, examining it. It was high up, yes – the sill barely below her eye-level and certainly above Tilda’s – and perhaps that was why it had been overlooked, but even with Magda’s broad shoulders it would be wide enough to allow them through.
She turned, to find Tilda hovering just behind her. Once that had come as a shock, but these days it was more of a surprise when she turned and didn’t find a skinny, dark-haired slip of a girl in her shadow. Tilda’s eyes flickered up from the floor to meet Magda’s own, and then up at the window. The taller girl answered with a curt nod, and, biting her lip again and praying to the Duchess – she never prayed anymore, but these were extenuating circumstances – that the window wouldn’t creak as she pushed it open as wide as it would go. It barely made a sound, and Magda mentally thanked anyone listening for letting her catch a break for once.
Looking back to Tilda, both still too anxious to even speak about what they were doing, ** she knelt and put out her hands, easily lifting her almost-weightless companion (far too skinny, but that was the norm in the Grey House; they’d rectify that now, now they were nearly out) up to the frame. Tilda scrambled through the gap, and one breathless moment later, the thud of girl-on-sparse-vegetation confirmed that she was out. Wasting no time, Magda hauled herself up and through the window too, and landed in a crouch beside the other girl.
Getting silently to her feet, she held her breath, listening for any sign that they’d been noticed, that this ostensibly impossible event had been a trap, or as false a hope as any of the others had been. Nothing came – the sibilant whispers drifting from the windows above indicated that the nuns’ prayers hadn’t been disturbed. A glance up at the windows showed no signs of alarm.
Exchanging disbelieving glances, the girls stepped away from the building, linking hands too tightly, and with one final look back from Magda, began to run, two small, silent phantoms in dirty grey shifts blending into the dark surroundings. By the time the Sisters came down to check on the two miscreants later that night, they were well on their way to Plun.
*Even more so than that incident with the porridge. It had been worth it, though.
**Not that it made much difference in Lofty’s case.
Roleplay Sample - Journal:
[The feed is, for some reason, at a very odd angle, and begins halfway through what is clearly a very angry rant. It soon becomes apparent that the angle is because the communicator is resting against the wall opposite the ranter, who is apparently directing their frustration at the ceiling. One could safely presume, from the odd position and the obvious rage of the owner, that it had been thrown.]
-- to Zlobenia, you coward! And if you’re gonna insist on keeping me here, you can damn well let me stay with the rest of the squad! I don’t know what you’re trying to do by keeping us separated, but you can forget it; it’s not going to work.
[The speaker is, apparently, a young man – he can’t be more than seventeen – and from the uniform, a soldier. The extremely astute – and ‘extremely’ is if anything an understatement, because Tonker’s a very convincing boy – may observe, however, that this is in fact a woman. Suddenly, ‘he’ pauses, winces, and directs her glare at the wall instead, rubbing the crick in her neck a little ruefully.]
And you can damn well give me my sabre back, while you’re at it!
[There’s a long pause, and just before the feed times out, the ‘boy’ adds, in a far darker tone:]
You better not have touched Tilda.
This game includes horrible mental and physical torture of your character. After reading the rules/faq for clarification, how do you expect your character to handle this and continue to function? Quite well, honestly. As mentioned in her history section, Tonker was brought up in a somewhat similar environment - she's used to mental and physical torture, though to a lesser extent. She's also seen quite a lot in her time in the army, so while the Facility would be a step up from her previous experiences in terms of trauma, she's pretty well-prepared for it, all things considered. She'd probably deal by getting extremely angry at first, of course, but hopefully she'd figure out after a while that it was pointless, not to mention unsustainable. And she'd probably have to find someone to protect to deal with being separated from Lofty, but again, once she's figured out Lofty's safe(-ish) back home and won't notice her absence, that's another thing she should get over reasonably quickly.
Questions? Comments? Crazed and creative statements? Those go here. None, thank you.
Name: Gabe
Age: 18
AIM: Schlafsuchtig
MSN:
E-MAIL: vetinari.for.patrician@gmail.com
IC Information:
Name: Magda Halter, more commonly known as Tonker.
Fandom: Monstrous Regiment (Discworld).
Timeline: About three-quarters of the way through the book, the night before their infiltration of Kneck keep.
Age: Not actually revealed – probably about nineteen.
Appearance: Tonker’s tall and strong, with close-cropped red hair, and basically looks like a bloke. She passes easily for a teenage boy, though this may be more to do with the fact that in Nugganistic Borogravia, someone with a masculine haircut in men’s clothes is perceived as male without too much thought. She wears the bloody, muddy uniform of the Borogravian army (seen here, though Tonker’s not in the picture).
Abilities: None out of the ordinary, except perhaps that she’s a good fighter, both unarmed (she’s strong, and she’s got a lot of rage to channel into it) and armed (trained in sword fighting by her sergeant). She’s also a rather convincing liar and actress – she managed to convince the squad that she was male, until a vampire (who could tell the difference) gave her away, and then (perhaps more difficult, given her physical appearance and aggressive character) managed to convince a Zlobenian officer that she was a woman, complete with hysterical sobs and a full-on hissy fit.
Personality: Tonker’s not the traditional docile Borogravian woman, to say the least. She’s extremely aggressive, and describes herself as having ‘no middle gears’ – she goes from tough but calm and reasonable to explosively furious fairly easily and very abruptly. Her language isn’t filthy, as such, but it’s certainly not ladylike, and she has no moral problem with maiming and killing threats to either herself or to people she cares about. She's got a slightly odd sense of humour: sarcastic, sly, and quite often sexual, but more often that not, violent. She’s also extremely cynical, as a result of being rather jaded by her experience in the Girls’ Working School, which the protagonist remarks ‘boiled Tonker hard and gave her a shell’.
She’s disgusted by the idea of crying openly, and, as shown by her response to a folk song (though this may be affected by the fact that, well, it was just a song) she has little sympathy for people who get themselves into bad situations through being thoughtless. However, she does have sympathy for people who are taken advantage of and mistreated – she rarely mentions what she went through at the Working School, referring to it as ‘all that stuff’, but has a brief but very angry outraged rant about the way Lofty was treated, and another about what happened to Wazzer, whom she barely knew.
Her loyalty, once you've got it, can be pretty useful to have, as one can imagine: while she might not be your first pick for your side, she's definitely someone you'd rather have on your team than the enemy's. Not that she's loyal to 'teams' - she admits that if it weren't for her friendship with the rest of the squad, she'd be more than happy to sell Borogravia out. After all, Borogravians have hurt her and her friends a lot worse than the enemy ever have.
In short, she’s easily angered, rather violent and distrustful, but she can also be very caring (though this takes a while to build up), and doesn’t let her anger invade all aspects of her life – she’s perfectly capable of maintaining a normal (albeit sarcastic) conversation, and is fully functional despite the emotional damage she’s been dealt.
History: (Warning here for brief mentions of physical and sexual abuse)
Magda Halter spent much of her early life in the Nugganite-run The Grey House, also known as the Girls’ Working School, a place well-known as being ‘where the Bad Girls went’. It’s unknown why she was sent there – whether it was because of her violent temperament, her bad temper, the fact that she didn’t like boys quite as much as she ought to have, or just because she hadn’t been wanted. Whyever she was sent there, it forced her to be tough, to learn to be independent and fight for herself, and formed her into the woman she is today.
More importantly perhaps, while she was there she met Tilda Tewt, later known as ‘Lofty’. During their time in the School they grew close – very close – and Magda became the main confidante and friend, and eventually girlfriend (though they probably wouldn’t use that word), of the quiet pyromaniac. While the beatings they all routinely experienced clearly had an effect on Magda, it seems that one of the more important events in shaping her view of the world was Tilda’s experience – while out on ‘work service’ at a mill, she was not only beaten (which was common for the Working School girls) but also raped. After giving birth, the child was taken away and Tilda was beaten again for being an Abomination unto Nuggan by giving birth while unmarried. This had a profound effect on Magda, who became overprotective of Tilda and is still extremely resentful of the event – more so, apparently, than Tilda is.
Then, shortly before the novel began, they managed to escape through an unlocked window in the basement and, on the run from the School and its head, Father Jupe, left Munz and promptly enlisted in the army, disguised as two young men named Tonker and Lofty. While the army may not have seemed a safe place to which to escape, it was a place which didn’t require money or social skills, areas in which both of them were lacking, and which provided food, clothing and weapons without asking too many questions about young men getting as far from Munz as possible who were a little too keen on destruction.
During the course of the novel, Tonker also made friends – a new experience for her, undoubtedly – and began to care about people other than Lofty and herself. As the Ins-and-Outs made their way to the Front, they went through a lot together – their corporal turning out to be a political and abandoning them when they were sent to actually fight, the realisation that they were (mostly) women, their accidental capture of the Prince of Zlobenia (their enemy in the war), up to their attempted invasion of Kneck keep, which ended in them disguising themselves as washerwomen (unsuccessfully, until they proved that they were, in fact, female), breaking out their imprisoned allies, and then being imprisoned by them for being women in the army.
Tonker didn’t play a particularly large part in any of these events, although her aid was invaluable in relaying Lofty’s instructions on how to blow the door of their cell open during their escape from the Zlobenians using bags of flour, a match, and some water barrels. More important on her part through these events was not her participation but her development as a person – she changed, gradually, from a violent snarker who thought of no-one but Lofty and herself to … well, to a slightly less violent snarker who thought of Lofty and herself first, but the rest of the squad too, and to some extent, even people who haven’t proven they deserve it yet, such as the allies they rescue.
Roleplay Sample - Log: [Canon setting]
The basement window was open.
It took a few moments for what that meant to sink in, but when it did it took another few spent biting her lip to keep from giving it away. There was no-one else there to hear, of course, just her and Tilda, but the Sisters were always listening. Sure, they never intervened unless she didn’t want them to, but she figured this was definitely the sort of situation she wouldn’t want them getting involved in.*
Once she was sure she could keep her voice to a reasonable pitch, without any embarrassing squeaks or telltale shouts, she slipped across the room to the flickering light in the corner which currently held Tilda’s attention.
"Tilda. Tilda." It always took a few tries to get her attention when she was in the presence of a flame. "Tilda – the window’s open."
That got her attention. Tilda drew in a sharp breath and looked up, wide-eyed and, as usual, wordless. A glance at the window verified that it had indeed been left open.
"It’s big enough?" She questioned, barely audible.
"I think so." Magda stepped back over to the window, examining it. It was high up, yes – the sill barely below her eye-level and certainly above Tilda’s – and perhaps that was why it had been overlooked, but even with Magda’s broad shoulders it would be wide enough to allow them through.
She turned, to find Tilda hovering just behind her. Once that had come as a shock, but these days it was more of a surprise when she turned and didn’t find a skinny, dark-haired slip of a girl in her shadow. Tilda’s eyes flickered up from the floor to meet Magda’s own, and then up at the window. The taller girl answered with a curt nod, and, biting her lip again and praying to the Duchess – she never prayed anymore, but these were extenuating circumstances – that the window wouldn’t creak as she pushed it open as wide as it would go. It barely made a sound, and Magda mentally thanked anyone listening for letting her catch a break for once.
Looking back to Tilda, both still too anxious to even speak about what they were doing, ** she knelt and put out her hands, easily lifting her almost-weightless companion (far too skinny, but that was the norm in the Grey House; they’d rectify that now, now they were nearly out) up to the frame. Tilda scrambled through the gap, and one breathless moment later, the thud of girl-on-sparse-vegetation confirmed that she was out. Wasting no time, Magda hauled herself up and through the window too, and landed in a crouch beside the other girl.
Getting silently to her feet, she held her breath, listening for any sign that they’d been noticed, that this ostensibly impossible event had been a trap, or as false a hope as any of the others had been. Nothing came – the sibilant whispers drifting from the windows above indicated that the nuns’ prayers hadn’t been disturbed. A glance up at the windows showed no signs of alarm.
Exchanging disbelieving glances, the girls stepped away from the building, linking hands too tightly, and with one final look back from Magda, began to run, two small, silent phantoms in dirty grey shifts blending into the dark surroundings. By the time the Sisters came down to check on the two miscreants later that night, they were well on their way to Plun.
*Even more so than that incident with the porridge. It had been worth it, though.
**Not that it made much difference in Lofty’s case.
Roleplay Sample - Journal:
[The feed is, for some reason, at a very odd angle, and begins halfway through what is clearly a very angry rant. It soon becomes apparent that the angle is because the communicator is resting against the wall opposite the ranter, who is apparently directing their frustration at the ceiling. One could safely presume, from the odd position and the obvious rage of the owner, that it had been thrown.]
-- to Zlobenia, you coward! And if you’re gonna insist on keeping me here, you can damn well let me stay with the rest of the squad! I don’t know what you’re trying to do by keeping us separated, but you can forget it; it’s not going to work.
[The speaker is, apparently, a young man – he can’t be more than seventeen – and from the uniform, a soldier. The extremely astute – and ‘extremely’ is if anything an understatement, because Tonker’s a very convincing boy – may observe, however, that this is in fact a woman. Suddenly, ‘he’ pauses, winces, and directs her glare at the wall instead, rubbing the crick in her neck a little ruefully.]
And you can damn well give me my sabre back, while you’re at it!
[There’s a long pause, and just before the feed times out, the ‘boy’ adds, in a far darker tone:]
You better not have touched Tilda.
This game includes horrible mental and physical torture of your character. After reading the rules/faq for clarification, how do you expect your character to handle this and continue to function? Quite well, honestly. As mentioned in her history section, Tonker was brought up in a somewhat similar environment - she's used to mental and physical torture, though to a lesser extent. She's also seen quite a lot in her time in the army, so while the Facility would be a step up from her previous experiences in terms of trauma, she's pretty well-prepared for it, all things considered. She'd probably deal by getting extremely angry at first, of course, but hopefully she'd figure out after a while that it was pointless, not to mention unsustainable. And she'd probably have to find someone to protect to deal with being separated from Lofty, but again, once she's figured out Lofty's safe(-ish) back home and won't notice her absence, that's another thing she should get over reasonably quickly.
Questions? Comments? Crazed and creative statements? Those go here. None, thank you.